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"a fish, a barrel, and a smoking
gun" |
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The most compelling serial in American comic books right now is the industry's attempt to save itself from its ongoing crash and burn. The villains are the overgrown fanboys who've poisoned the industry by pandering to their own nostalgia. And the heroes? Well, we're all punching our signal watches and hoping Licensing Man shows up in time. Starting around the time that the 1989 Batman movie was scoring unholy Bat-merchandising dollars, the big comics companies were realizing there was a lot more money to be made in licensed merchandise than in little colored pamphlets. The flashiest comics byproduct this year is the newly opened Marvel Super Hero Island at Universal Studios' massive theme park in Orlando. Although Marvel Comics itself doesn't seem to have come to grips with the park yet, "The Amazing Adventures of Spider-Man," its central attraction, is the most expensive haunted house ever built. It's rumored to cost US$200 million. Just for reference, that's about 100 times the total cover price of every copy of every issue of The Amazing Spider-Man sold in a year. The ride is surrounded by the Incredible Hulk Coaster, Kingpin's Arcade, and the Captain America Diner though maybe the Submariner would be a bit more relevant to Marvel's business position. At the same time, the goofiest character of all is trying to leverage whatever's left of his own brand identity. Marvel has spent the last 20 years trying to find a job for company figurehead/superannuated/hipster- wannabe Stan Lee where he can do as little damage as possible. Packing him off to the West Coast doesn't seem to have done much good. So now the Smilin' One has opened a dot-com of his own that "Hello, Capitalists!" on the front page is mighty wishful to market some new long underwear types that he owns the rights to himself. This is roughly the equivalent of Dave Thomas starting a new burger chain. But the old guard of comics is getting in on the iconic-synergy thing a little late in the day. Twenty or 30 years ago, superheroes' appeal extended beyond the comic-book cult. As far as the outside world was concerned, they were kitsch icons, with amusing pretensions to pop art and a huge, internally generated mythology. Now they're nostalgia items at best think Hard Rock Cafe without the tunes and their cachet is fading like the Invisible Woman. Everyone has some vague sense of who Superman and Batman are, and the fabulous New Batman/Superman Adventures has actually caught on (though the WB recently downsized the offering into the more core-competent Batman Beyond). But the slow sales slide that's been occurring since World War II has turned into a plummet: It's a dead bird! It's a flaming plane!
In the '80s, a big hit in the comics world meant monthly sales of 500,000 copies. A series that sold less than 100,000 was due to be eaten by Galactus. These days, only two titles (Uncanny X-Men and X-Men) regularly beat the 100-grand mark. The sales cutoff point for canceling a series is between 12,000 and 35,000, and a few series might as well be published on the office copy machine. The independent publishers of 10 years ago have all collapsed, and prestige central Fantagraphics is kept afloat by its porno line. Writers have been advised to construct their monthly titles with trade paperback collections in mind, since those are the only print products that actually break even. In short: Nobody cares. Let's recap how our heroes got into this pickle: American comics' main means of perpetuating their market used to be grabbing hold of kids' imaginations in the few years after they learned to read and before their attention turned to sex, cars, and crystal meth. Back in the '80s, though, the big companies, flush with unearned sales success, began selling comics through specialty stores rather than through magazine distributors that accepted returns and served newsstands. By the end of the decade, they were marketing themselves to older speculators rather than younger readers, with tricks like multiple covers and issues that came in sealed bags along with ridiculous publicity gimmicks anybody remember the death of Superman? And it worked for a while: This, remember, was when people thought that the endlessly licensed, one-giggle joke Teenage Mutant Ninja Turtles were a good idea. For the first time in 40 years, there were print runs of more than a million copies. When Marvel Comics had its IPO, you almost believed a dubious business enterprise could fly. Well, Superman's a mean drunk. There weren't more readers coming in; they were just buying multiple copies of everything. Sometime around 1992, even the dumber speculators realized that if there were maybe a million comic collectors in America and 10 million copies of X-Men #1 to go around, they weren't going to get rich on their stashes no matter how carefully they double-bagged them, which is why you can now find most of the "collectible" comics from 10 years ago selling for 50 cents, negotiable, on pretty much any street corner.
Meanwhile, the big-name artists who fueled the speculator boom realized that work-made-for-hire agreements (which forced them to forfeit all rights to their work) were a mug's game. They took a cue from United Artists and started their own company, Image, which instantly splintered into vanity factions and factory-style hack work that was even worse than what they'd left behind. They also realized that they, too, could make a lot more from licensing action figures, videogames, and bug
juice leaflets, and they promptly farmed them out to inept assistants. These days, Spawn creator Todd
McFarlane of the bunch, spends his time buying overpriced sports memorabilia and selling Ozzy dolls. The problem is that the industry is run by people who actually care about nothing other than whether the Hulk or the Thing is stronger: They're overgrown, myopic fanboys, who have no interest in selling comics to anyone but other fanboys. Emphasis on boys. The only women
in sight serious back problems. Marvel's annual business plan a few years ago had a very short section headlined "Female Readers," with a picture of two young women reading a comic book (in the likely event that comics store owners had never seen a woman before) and descriptions of its two series aimed at girls: Barbie and Barbie Fashion. One company's high muck-a-muck recently eighty-sixed plans for a couple of new titles: Who's gonna read these? Nobody but teenage girls! What's left of the American comics business, then, is almost entirely a superhero nostalgia act, tugging up its sagging Underoos and trying to suck its gut in. Imagine if the only shows on TV were Westerns because network executives liked them and insisted that nobody would watch if they programmed anything else, and you'll get the idea. Anything that sells is run into the ground (there are roughly a dozen Superman-related titles per month now), and it's all aimed at two specific kinds of reader: 13-year-old boys who need their Oedipal conflicts spelled out for them and older guys who like to reminisce about the days when comics did the same thing for 12 cents instead of two-and-a-half bucks. Of course, the new generation of 13-year-olds has Final Fantasy VIII to work out its issues, and every time the business comes up with some huge event to spark interest rebooting the moribund Spider-Man franchise into something even duller: X-Men
crossovers couldn't keep track of its fans check their watches and start edging toward the door.
The comics industry is hot for movie tie-ins and licensed properties not just for the sake of money but because they're pretty much the only hope for selling actual paper-and-ink funny books these days. But the only drunk meaner than Superman is Hollywood, as anyone who's experienced the not- even-direct-to-video Fantastic
Four movie American comics are hoping to reclaim their glory days, they'd better have a hell of a lot of Hostess Fruit Pies. courtesy of The Cloud of Unknowing |
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