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"a fish, a barrel, and a smoking gun" |
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Strange Daze
Metastasizing conformity makes the demand for the strange grow stronger, so we pepper the salads of iceberg homogeneity we dine on with prefab exotica. For every new Gap fashion that we package ourselves in, for every new beer commercial and housewares catalog that we turn to for lifestyle guidance, we seek out a complementary story about alien-fucking or The success of this cultural California cuisine creates a paradox, however: If the strange is anything that's "quite unusual or uncommon," can it also be mainstream? By normalizing the paranormal via the familiar atmospherics of the neo-noir cop drama, and then folding sci-fi into the mix, Chris Carter was able to attract viewers who'd never attend "a springtime conference on anomalous phenomena" or ponder the unspoken relationship between Kirk and Spock; the popularity of this fictionalized strange has led to a glut of strange that presents itself as true. Small-circulation pioneers like Fortean Times and Strange battle with Time and Popular Science for Roswell trivia; the strange even has its own TV news show and talk show now too: Strange Universe, which bills itself as "the phenomenal daily news magazine," and Oddville, where purportedly "the strange keeps getting stranger." It's these two entities that are straining the genre the most, sacrificing mystery in return for five new hours of programming each week. The pair do damage in many ways; their dependence on visuals, for example, is a drawback neither successfully overcomes. Moving pictures are worth well over a thousand words: They disclose too much, too quickly, exhausting the limited strangeness embodied by hopping swamis and rum-faced, one-eyed, New York Yankees-obsessed poets in a matter of seconds. P.T. Barnum, pioneer purveyor of the exceptional, took care to minimize the exposure of his Aztec Children and his Circassian Beauties; he knew that under too much scrutiny their supposedly intrinsic peculiarity could largely be attributed to funny clothes and bad haircuts. Barnum also never unveiled such exhibits without first engaging in elaborate verbal foreplay. As odd as some of his specimens actually were, their strangeness still could not compete with the strangeness his customers conjured in their own imaginations.
Instead of silver-tongued Barnumesque bluster, however, Strange Universe gives us the Rod Serling expressionism of overachieving department-store dummy Emmitt Miller. Squinting judiciously, jutting his chin forward in an unconvincing swipe at circumspection, Miller enunciates every line he speaks to a slow, sing-song, silence-of-the-iambs death. When, we keep wondering, are his producers going to do a segment on him? Up next: Mannequin Boy, abandoned in the wilds of Macy's at the tender age of five and raised entirely by a pack of large plastic dolls. Oddville's Frank Hope isn't much better. He blends all the worst aspects of Gary Shandling - the pinched voice, the permanent Maalox grimace - with all the aspects of Cliff Stoll - the general unpreparedness, the willful monotony, the permanent Maalox grimace. Hope is the sort of desultory presence who can emancipate the interest from any moment. And while neither show lets the cameras or the Avids rest for more than a few seconds, and rarely spends more than a few minutes on a story or a guest, we still see far more of them than is actually prudent. As Oddville proves over and over, a college kid from Long Island whose profound introversion has led, say, to a unique ability to draw badly with her chin, isn't likely to be much of a conversationalist - so why bother with the post-performance "interview"? Well, there's screen time to fill. You've got to keep the Levi's commercials from bumping into each other somehow.
Unfortunately, there's only so many varieties of strange: aliens, angels, and other religious phenomena, ghosts, rogue animal species, psychics, and government conspiracies pretty much complete the gamut. In its worst moments, Strange Universe retreads video shamelessly; it recently dedicated an entire show to the Visible Human Project, repeating the same footage of lab workers blithely deconstructing a frozen corpse with a hacksaw at least four times. On first viewing, it was a great TV moment - safely abstract, and at the same time, with hacksaws rasping and icy chips of human sawdust sparkling across the screen, gratuitously visceral. But after repeated viewings it was just vivisection as usual; no one believes in restraint anymore. Ironically, the one place where Strange Universe does show restraint is exactly where it shouldn't; the show consistently refuses to take a point of view. Normally, we'd applaud laziness masquerading as objectivity - because, you know, who wants to go to all that trouble to find enough evidence to actually prove or disprove something? In the case of strange, though, perspective provides much of the interest. Whether it's Fox Mulder deadpandering to Area 51 acolytes or James Randi flirting with apoplexy over faith healers, it's the conviction that believers and debunkers bring to their obsessions that gives the genre its real drama. Strange Universe has no perceptible convictions, and thus dooms itself to inconsequence.
In the neo-funhouse glasses Oddville's producers view the world through, inconsequence is the apparent goal; the show's like David Lynch at his least inspired, determined to prove that strange can be just as tiresomely trivial as everyday life. But strange, at its best, isn't trivial at all. Instead, it addresses life's most pressing mysteries: Is there life after death? Are there species out there man has yet to discover, much less exterminate? The earnest scope of such questions exiles them from the Oddville universe, where earnestness only exists as an ironic fist that host Frank Hope uses to sucker-punch the schmaltzy showbiz conventions he both mocks and venerates. On Oddville, strange is reduced to an accoutrement of kitsch; like the chicken puppets, fuzzy dice, and pachinko machines that clutter the show's set, it's just one more thing to consume. In this case, such mindless consumption has at least one blessing: The guests' performances are relatively short, because there are always more human pretzels, cowbell virtuosos, and garbage-mouthed grandmas waiting in the wings to taunt our attention spans. That these quotidian Gong Show refugees define strange is Oddville's one joke: In our over-mediated, celebrity-obsessed world, where everyone's ready and waiting to be famous should opportunity finally return one's faxes, the freaks of today are those tragic few who are so televisually impaired they can't even manage to pull off two polished minutes of patter. This cynical perspective contradicts the sense of hope and wonder that lies at the heart of strange, but then again, that's the sort of innovation that makes MTV so cutting-edge.
And, of course, by eliminating the truly bizarre or impossible to explain, Oddville extends the marketability of strange even further. Documentaries like Wonderland, which looks at the more peculiar aspects of the just-add-people culture of famous planned community Levittown, and events like the SF Cacophony Society's field trip to a San Francisco burbclave suggest the potential of this process: By viewing the suburbs through the ironic perspective of strange, urban hipsters are allowed to re-embrace the comforting conformities of their tract-house childhoods without impinging on their carefully purchased coolness. "Same Old Universe" lacks the sexy snap that makes for good marketing, but what TV programmer would deny the efficacy of its premise? courtesy of St. Huck |
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![]() St. Huck |
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