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"a fish, a barrel, and a smoking gun" |
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Dwelling Machine, Sweet Dwelling Machine
Bill Gates's boxy, bulked-up bungalow lacks the Jetsonic streamlining of past Houses of the Future, but beneath the exquisite hardwood walls, a digital nervous system assures the kind of gracious, friction-free lifestyle which makes it the future House of the Future. Personalized music and climate control automatically follow you from room to room, huge video screens supply a constant flow of ambient imagery, and a 21st-century global positioning system keeps track of Jim Barksdale and Larry Ellison's every move. (Actually, this last feature is only rumored to exist.) It's how we all want to live now: remote but wired, over-mediated, air-conditioned, mood enhanced, revelling in the excess space of unused rooms and the giddy pride of unnecessary possessions. Gates' tech-nouveau-riche contemporaries have provided additional aspirational examples. With typical, my-deck-is-bigger-than-your-deck swagger, they're all battling to see who can build the hugest he-mansion these days. (Because Gates shares his domicile with his wife and child, his mogul-per-square-foot ratio (MPSFR) is actually relatively low.) Microsoft chief programmer Charles Simonyi lives alone in a 20,000-square-foot bachelor pad; Paul Allen has a 74,000 square-foot compound that at last report he shared only with his mom. Larry Ellison, exercising the restraint of a true California Zen priest, is in the process of recreating a samurai village that tops out at a mere 16,000 square feet. This leaves him dangerously close to arch-rival Gates' MPSFR of 16,000, but Ellison's village will allegedly feature a sophisticated marriage-proposal blocking system, designed to prevent the rash acquisition of a fourth future-ex-wife. But even though these houses are lavishly accessorized with the requisite futuristic technogadgetry - Simonyi's has so many dials and switches and little blinking lights that he likens it to living in a submarine - they're actually quite different from yesterday's Houses of the Future. In the past, a strong strain of egalitarianism served as the House of the Future's metaphorical foundation; it was invariably presented as a utopiate of the masses, a revolutionary structure made of glass, aluminum, inflatable fabric - almost anything but wood - that brought efficient, affordable, maintenance-free living to everyone. In the early 1900s, for example, Thomas Edison developed a way to pump concrete into house-sized molds. Retail price for these just-add-water dwellings was supposed to be US$300, making home ownership an option for, in Edison's words, even the "poorest man among us." R. Buckminster Fuller had similar intentions for the series of prefabricated metal houses he designed from the 1920s through the 1940s. These hamster-cage habitats had names like the "Dymaxion Deployment Unit" and the somewhat homier "Dymaxion Dwelling Machine"; the latter consisted entirely of factory-made metal components weighing less than 10 pounds each. It was the ultimate weekend project, an entire house that you could build yourself. For the Amish misanthrope, this would have been a godsend, but apparently Fuller missed that market. Only one Dymaxion house exists today; it's on display at the Henry Ford Museum in Dearborn, Michigan. That these Houses of the Future failed to catch on simply reinforces the first law of irrationality - when we dream, we want to dream big. So what if the typical Chez Gates bathroom is larger than any house we're ever likely to actually own; that's something we'd rather not think about. Perhaps this is why, in recent years, many mainstream-oriented Houses of the Future have concentrated on systems and products, rather than the actual structure of the house itself. Case in point: a recent exhibit in San Francisco called CyberHome 2000 that was a "home" in name only - the display was actually set up in an art gallery. Sponsored by ComputerLife magazine and Intel, this particular House of the Future looked remarkably like a Good Guys showroom or a South Park start-up; there were video screens in every room. At the front door, a video doorbell broadcast your arrival. In the kitchen, there was a networked flat-screen display running IBM HomeCenter software. In the "family room," there was a PC Theater unit from Compaq that combined a 36-inch TV with a 200 MHz Pentium. In the "living room," there was an $18,999 flat-screen plasma display TV/data monitor from QFTV. In the, uh, other "family room," there was a prototype unit from IBM that was being billed as a "digital hearth." Despite its high-minded goal to revive the family unit, Cyberhome 2000 managed to completely ignore the housing-for-everyone angle. In fact, it and other smart homes are designed to increase housing prices. By bundling overpriced computer equipment with their properties, real estate developer West Venture Homes in southern California has been able to jack up the price of a $225,000 house by as much as $26,000. Alas, with a shortage of between 4 and 5 million affordable housing units throughout the country, and with poverty
levels continuing to increase, some might argue the house of the future for many people is likely to be a rented apartment, or even worse, one of the boxes used to ship the mega-gadgets used by Gates, Ellison, Simonyi, and the like. Or maybe the mobile future will translate into an update on the Buckminster's metal hot-rod as the shopping cart becomes the wheeled habitat for both the downtrodden and downsized. With company reps on hand to pitch their various products, CyberHome 2000 suggested a hyper-consumerist, hyper-mediated new world - but its vision of the future was not totally devoid of the humanist aspirations that generally mark the typical house of the future. Indeed, in making one's house more like one's workplace, CyberHome 2000 may encourage all those workaholic women and men who, according to Arlie Russell Hochschild in her new book The
Time Bind time at the office than they do at home. With its high-speed Internet connections, in-wall wiring, and surplus of networked PCs, CyberHome 2000 offers a passable facsimile of the hard-to-leave workplace: Families could use IBM HomeDirector to plan meetings and coordinate project schedules; they could exchange inane email all day long over the kitchen-net; they could accuse each other of fucking up the fax machine. All that's missing is co-workers; maybe that's why there's so many seemingly redundant media rooms in CyberHome 2000: Mark and Wendy from accounting need some space of their own. courtesy of St. Huck |
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![]() St. Huck |
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