"a fish, a barrel, and a smoking gun" |
You're Killing Me Mr. Samsa was no cockroach, lectured the lepidopterist, with mock pomposity, while the assorted Janes and Joans of his literature class looked on in admiration. He was such a master of tone that even the most naive among his students could savor the joke: a real professor professing would speak exactly this way (though more stupidly), but when their professor did it, he dressed the pedagogical pill in a jacket of parody. Aren't we all just so smart?
Serving up the unpalatable with a wink and nod is the top selling media strategy of today, and if it isn't usually handled with quite such aplomb, that's okay, since the overall intelligence of the viewing public has probably decreased since Joan and Jane went to Cornell. Choke-A-Roach, the joke, is selling briskly, or so we hope, since the stunningly awful background color (boric acid for your eyes) and kiddingly hyperbolic anti-roach propaganda puts it squarely in the current of the mainstream. But though the good professor's objections were etymological, a psychological analysis would have produced similar conclusions. Samsa couldn't have been a cockroach, because he was too sad. Cockroaches live on garbage and are happy.
The arachnid, too, has never seemed perfect as a totem for the vampires and bug-eaters of the net, and perhaps it would be better if the spider (along with all those sad graphics that seem to mix Batman, Spiderman, and E.B. White) would bid salutations to a more suitable figure of insincere worship. The geniuses who first understood this created Bad Mojo. The first time you pop in the CD-ROM, it seems broken. Nothing works. You can't click anywhere. Then you press the arrow keys and you're off. The essence of interactivity: move forward, move back, turn left or right - like in Asteroids, except you're an insect. Bad Mojo is all forward motion, sudden changes in perspective, and love of garbage - much like browsing the Web, but without the cache clean-up. There is no reason to stop, ever. A tiny little drama unfolds - death in childbirth is part of it, and morbid memories, and more garbage. Very little happens. The little videos contained within the game are dull and pretentious and self-referential - soon you learn to hit the escape key to avoid them. Then you can crawl across the floor in peace. You stop thinking. You have reached your goal.
But maybe the plot is not entirely superfluous. The cockroach is our great survivor, our symbol of species immortality. The Viennese quack said the death instinct was inherent in individuals, but as a species we seek to copulate and live. Nasty bugs die by the thousands with every can of Raid, and are reborn in thousands of identical, inexterminatable neighbors. You know how people see the Web as a Whitmanesque merge of all into
all bunch of cockroaches. That's called progress, in the sense that Freud meant when he wrote that civilization had not yet progressed to the advanced state already achieved by insects and bees.
The first thing that happens in Bad Mojo is you crawl through a stove and hear the sound of the gas flame burning. The blue jets shiver realistically. At this point, how could one not move toward the burner and wonder, "Is it possible to die?" It is.
There is a superficial sadness to Bad Mojo, and a deep glee. In the race to reduce ourselves to cockroach status, why not take a little pleasure along the way? Love the flame. Others do. Want to courtesy of Dr. McLoo
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