"a fish, a barrel, and a smoking gun" |
Demo D'Merrier No matter what happens, keep prattling on. It's the number one rule of magic shows and product demos [and Suck articles - ed.] alike: distract your audience with some useless banter long enough to perform your little sleight of hand and people will be amazed, rather than annoyed, when the ball comes up under the cup on the right instead of the center one. Admittedly, it's hard to imagine anyone thinking of the Web as magic.
With the number of "Server not responding" messages and "Shocked" (read: crashed) browsers we experience daily, the only people seeing any trickery are those who actually paid for a copy of Netscape - though at times we admit we're amazed that it works at all.
Then again, it's no secret that the Web is just one big demo - someone needed to produce a good trial for Interactive TV. Many of us, of course, will remember those first beads of sweat when demonstrating that first Web site to the powers-that-be: we had all the answers down pat then. Gray background? Nope, can't do anything about it. Placement of an image in relation to its accompanying text block? Nope, can't flow the text around it. Interactivity? Most browsers don't support forms. And on we blabbered, because the small talk kept the boss from noticing how damn slow the server was. It didn't matter; we had arrived. A few years later, most of us have woken up to the sound of Java hitting the fan only to realize we were the all-too-willing accomplices in a world-wide ITV demo. And, as a proof-of-concept, the Web goes a long way. As we wait for Paramount Interactive to release the full-length Shockwave version of Deep Space 9 so we can replace that Sony Trinitron with - well, a Sony Trinitron - we've got a 30-second QuickTime "preview" of the TV show (what used to quaintly be called a "commercial") to keep us occupied. Because not only is the Web itself a demo, everything on it is a demo, as well. In all the excitement over a future of full-motion, full-screen, real-time video, we all forgot about online books - probably just as well since what we've read shouldn't have seen light in any medium. Oh, sure, we were supposed to pay for each exquisite word of those Web masterpieces with cybernanocents, but it would seem that those who made their short careers from cyberpunditry forgot to factor in the cost of each microtransaction, with its attendant accounting overhead and potential for fraud. We didn't get online books, we got online tables of contents. Demos. Want to get acquainted with, say, Jane Siberry's newest release? It's here that you might think that the demo economy of the Web would work in your favor: wouldn't a good demo of an album be, say, a single? Wrong. Remember that a complete song might have some perceived value - even if it were from Joan Osborne. It wouldn't make sense to give something of value away for free. If you want to peruse Siberry's latest on the Web, Reprise Records lets you download two Director presentations: one contains lyrics for Siberry's album, the other is a trivia game containing important dates and events in the artist's career. Each features a few seconds of endlessly looping Siberry synth yodels created expressly to remind you that this is a demo. The most intriguing demos, though, often prove to be CD-ROMs. Since most CD-ROMs are planned out as a series of vignettes on recipe-sized index cards, and most are thrown together in Director, it doesn't take too much to spin out the worst segments into a Shockwave demo. The Total Distortion site is one of our recent faves - we won't make the obvious joke and tell you that Dream Zs put us to sleep.
The point of this piece? Well, we could say something about industry conferences, and how there isn't much point to them anymore, since we can get all the demos we used to get at the expos off the Web. Or we might close with something about how demos are more important than actual products, since, just as the Web holds the promise of a better tomorrow, so, too, do demos promise products that you don't already own. Or we might come back to the beginning of our story, and reemphasize that, no matter what happens, it's most important just to keep prattling on. But, to tell the truth, there isn't a point to this piece, really. It's only a demo. courtesy of Nemo
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