"a fish, a barrel, and a smoking gun" |
The Suck New Media Autopsy Some things we thought you might like to know: 1. Suck is now a subsidiary of HotWired. 2. Suck is hiring. 3. Suck has some tips for would-be media jackrobbers.
It just ain't fair. You sit on the digital sidelines, shaking your head in resigned horror as the Web derails with the momentum of an Arizona train wreck, from promising social experiment to bleak corporate welfare state. As you rub your eyes and pinch yourself to verify the irreality you see, the thought dawns on you: with all that luscious lucre slithering across palms and winding its way into Swiss bank accounts, what if there were opportunities for someone like you to play in the same economic sandbox as the new media Snuffleupagi? The trick is to put down your crusty bong for ten minutes and draw up some sort of plan. The good news is that once your outline's been hashed out, you may actually be able to sell that - no further work required. Look at the AOL Greenhouse Project - they'll shell out big bucks for a few cocktail napkin sketches. But if schmoozing vulturous creeps isn't your preferred modus operandi - and you have some time and a modicum of ability on your hands - your best bet might be to take the initiative and develop your idea yourself. Think of the Suck New Media Autopsy as a means to avoid sitting through long-winded panel discussions and misinformed presentations at the next Internet World conference. Everyone knows the wannabe media conglomerate chiefs are going nonlinear in their corporate offices, tearing new assholes into hired gun content producers whose efforts are going largely ignored by the net. Soon every last magazine will have had its stab as a ten-minute shovelware miracle - and most will fail. The method of the moment is content acquisition, wherein talent scouts, in the classic A&R tradition, scour the landscape for "hot properties" that can be absorbed into the fold, delivering hits, cred, ad banner pages and, well, content. You, too, can be signed. Like many of yuppiedom's classic games (Operation is a good example) this kind of thing is far more easily played than pondered. Consider those years of media surfing and blissed-out consumer spending as earned credits towards a degree in cultural anthropology. It's the business of today's crop of media entities to put a spin on reality and sell you a palatable vision of yourself and the world you live in - there's nothing stopping you from absorbing the maelstrom of coercion and tweaking it into whatever sordid vision you see fit. Does a life of concocting far-fetched ideas and seeing them through to quick completion sound appealing to you? Here are a few thoughts on key ingredients for your own recipe for new media world domination...
Mission When we speak of the mission of your project, we don't refer to some vague idea like "building community" or "creating tools for net users." Posthumous myth-making is not only acceptable, it's de rigeur for any budding media savant - you'll have ample opportunity to spin your efforts into a noble gift to society while you do Ad Age interviews on your way to the bank. For now, consider the basics: how long do you want to commit for? What's your exit strategy? If your motives are purely financial, how many figures? Who are the ultimate victims of your swindle, besides yourself? Microsoft? Pathfinder? Suck? If your goal is to build something of lasting value, how corruptible is your vision?
Brand Your brand name will be the item in your arsenal with the most perceived value to your targets. Of course, in a sense, they're correct in assigning importance to this aspect of your production - you can think of all your efforts as an ongoing exercise in providing meaning to your brand name. But if you've got something to say or some valuable service to provide, your brand name will be, at best, slick window dressing. Never confuse your efforts on the Web with becoming the next Green Day or I Love Lucy. No matter how great your new media mishaps may seem, the potential for back catalog sales is fairly weak - how many silent films do you own in your video library? In developing the Suck brand, for example, we took a decidedly austere approach - a dubious Buttheadism of a name matched by a resolutely undesigned, Courier-based design. We predict you'll get far more satisfaction building, and possibly peddling, a brand with a name like "crap," "swindle," or even better, "brand" than something named after your favorite cat. And remember to never (but never!) use your personal name as your brand name - once you cash that in you'll have sold the golden egg and the goose...
Rip It Off Your mission's clear and your brand's in the bag - take care to apply the same 5-minute intuitive approach to design and content. Grab it. Look around, see someone who's doing something cool, mix it around with a couple of other ideas, and tie a red ribbon around it. People will eat and enjoy shit if they're conditioned to think of it as a truffle. Work some magic on your newly-acquired booty and P.T. Barnum himself will rise from the grave to write a Wired blurb on you. Just as Flux begat Suck which, in turn, begat The
Netly News is chock full o' successful web sites begging to be appropriated. Memorize one of these lines: "I've got this great concept: it'll be a big hit!"
POV The magic formula for cheap content? It's called point-of-view, baby. Opinions are like assholes, sure: just make sure yours smells sweeter. Why save your ire for those times when your beau jilts you or your boss humiliates you in front of the copy boy? Leverage your attitude to the fullest - now. Remember - the same nonsensical rants that alienate your friends can be parlayed into lucrative programming! Of course, it goes both ways - cop an attitude, and some folks will recognize you for the blowhard crotchcrud you truly are. But hey - as long as they get the fucking URL right.
Implementation With net technology evolving at breakneck speeds, now is always the perfect time to build your site. As a matter of fact, newcomers to the Web have the distinct advantage of being able to grow their sites around whatever tech solutions seem most promising at any given moment - remember the little story of the server push that
could out all the issues; whether or not your infostructure will scale will be somebody else's problem. If it has flash, flair, and doesn't blink, you're ahead of the game. If your front end's slick enough, nobody'll be able to tell the difference between your site and Pathfinder, especially Time-Warner...
Promotion If you wanna build your hit count, you're going to have to resort to the same shady tactics as the pros. They call 'em press releases - you call 'em spam. And if you want the hits that'll make marketing execs get googly-eyed, you'll need as many cool-site-of-the-day awards as you can stomach bargaining for. If all else fails, send small, unmarked bills to the stewards of these archetypically formulaic sites -that's a promotional spam that'll bring a smile to even the most callow net pundit.
Cash Out Never lose sight of your ultimate goal: cash. There's two sides to this coin: when you originally apply the hammer to your piggy bank, you'll want to think as large as you hope to be living. Unless your aspirations go no further than a bit of weekend dabbling in page design, it'll take time and money to feed your site. Plan on it. The flip side is that unless you've inherited a bundle, there will come a time of reckoning, when you need to struggle or sell. Friends, you can't bank on net cred. Sell. Sell early and often.
Rinse. Repeat. Now that you feel all dirty, you'll undoubtedly want to do it again. It felt good, didn't it? Once you've entered the new media fray, you'll want to try your hand at hitching a ride on the freight elevator to the top floor. In big media multinationals all over the globe, overpaid executives hatch hilarious plots for building global programming. Despite what they may brag to their secretaries, they've got no more claim to a clue than you. Call them on their bluff - they probably go to bed each night wondering how they've got away with so much for so long. Good luck on your Interactive WEB Site, and wish us luck on ours. Send us coffee and booze:
Suck c/o the HotWired puppeteers 510 3rd Street, 4th Floor San Francisco, CA 94107 - Sucksters
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