Salvaging Salvo
Is SALVO an inept but sincere attempt at attractively packaging "dangerous" politics, a kind of anarchist George? Or is it a calculated but flawed gambit to turn generational apathy and disinterest into a salable product, a kind of Urban Outfitters George?
Five years ago today in Suck.



REALITY CHECKMATE

Dear Polly,

I'm going to graduate from college this Spring. I have no fucking idea what I'm going to do with my life once I graduate. I can't bring myself to actually look for a job yet. All I want is to have as much fun as humanly possible for the next few months. Seniors rule, etc.

However, do you think when I do graduate, do you think I could work for Suck?

Just wondering.

Grant Hargrove <ghargrove3475@aol.com>


No, Grant, you cannot work for Suck. And while we're confronting some harsh realities of life, let's go over some of the things you might have become accustomed to in college that don't really enter into most people's everyday lives in the real world.




But don't feel so bad, Grant. There's a whole other set of stuff that you know nothing about that you'll find really quite common in everyday life.



Well, now, see? That's a pretty fair trade. You win some, you lose some, huh, Grant?





 







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MOD SQUAD: Gamers are doin' it for themselves, featuring
  • Suck founder Carl Steadman on the rebirth of 2-D gaming;
  • Justin Hall on the most successful online mod, and others

    Also: Steven Johnson on game storytelling and ONI, and an exclusive interview with Deus Ex creator Warren Spector


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